To achieve the objectives, the project has been developed in several phases and activities:
1. Selection of the territories of intervention based on the following criteria:
- Territories with a high component of cultural diversity.
- With a history of past, present and future migrations.
- With a deteriorated social image and social stigma.
- Existence of social, economic and cultural dynamism.
- Neighbourhoods not frequented by the rest of the city’s inhabitants.
- Possibility of identifying the contribution of diversity to the social, economic and cultural development of these territories.
2. Selection of the coordinating team and the group of intercultural guides.
The role played by the intercultural guides is innovative as it focuses on personal stories related to the places of cultural and historical significance of the neighbourhood. Their stories may reflect their own realities and vision as migrants or as part of the community. The selection was based on criteria such as diversity of the team's origins, communication skills, personal ties with the neighbourhood, a high level of interest and motivation, and coordination with the municipal technical team that originally promoted the project.
3. Construction of a narrative for the neighbourhood - Exploratory study of the targeted neighbourhoods. This study represented the basis for the creation of the content for the intercultural routes and was carried out in a participatory manner with various social agents and citizens of the neighbourhoods. The study contained elements such as a historical perspective of the configuration and development of the neighbourhoods from an overview centred on internal and international migratory processes and their contribution to the development of the territory; a socio-demographic analysis with evolutionary data on diversity; intercultural projects developed; first person testimonies and social, business, cultural, artistic, religious initiatives, etc.
4. Training. The training of the intercultural guides was carried out based on the exploratory study previously concluded. It has two modules, one aimed at the participation in the design of the visits and experiences, and the other, focused on the development of communication and interpersonal skills and the construction of the story collectively.
5. Design of the intercultural routes and maps of the visit. The route is co-design, taking as a reference both the exploratory study and the identification of spaces previously carried out. The route incorporates multiple experiences ranging from community initiatives or cultural, social, religious or economic development spaces located in the neighbourhoods and is complemented by the personal stories told by the team of intercultural guides.
6. Implementation of the face-to-face routes. During the implementation, different elements were considered, including the alternation of voices on the route, accessibility, optimal number of visitors and technical elements of visibility and amplification.
7. Design and production of content in Virtual Reality (VR) format were carried out with the participation of a group of young people of sub-Saharan origin linked to the neighbourhood, specifically the Kamanga Influencers Collective. Within the framework of the project, immersive VR works were produced that allow different routes, enabling users to virtually tour various locations in these neighbourhoods through the narratives of the residents. The face-to-face routes and the Virtual Reality experiences complement each other to achieve the planned objectives and results. Thus, the Virtual Reality works allow participants to visit different places that each tell a unique story. Moreover, the device, in its design and execution, combines cognitive sciences, virtual reality, and performance, generating in the users the perception of inhabiting the bodies and life stories of real people. This encourages perspective-taking and reflection by exploring social phenomena such as identity or empathy.
8. Implementation of the routes in VR format enables immersive, interactive, empathetic, sensory, and meaningful experiences that foster understanding of diversity through audio-visual experiences mediated by immersive digital narratives. To achieve this immersive effect, presentation processes are set in place in which the members of the Kamanga Collective interact with the individuals who explore the different routes. They utilise various objects and actions to create a more physical, emotional, and impactful experience.
The project includes a significant participatory component, considered a strategic element of the intervention. This approach promotes recognition of the initiative among all social actors and citizens. The different actors involved, and the role played by each, are described as follows:
1. LOCAL INSTITUTION - BILBAO CITY COUNCIL: The City Council has promoted the development of the project since its inception through a grant from the Council of Europe within the framework of the Intercultural Cities Programme. Currently, the leadership has been transferred to the community actors involved and the City Council collaborates through promotional and communication actions and contracting visits.
2. SOCIAL ENTITIES: There are currently two entities linked to the project that assume a leadership, promotion and development role. They are entities with recognition in the territory and a track record in the development of participatory intercultural projects with citizens of diverse origins:
- KOOPSF 34 is a social microenterprises incubator created by people of sub-Saharan origin in the San Francisco neighbourhood. This pioneering project aims to serve as a model of entrepreneurship and social development. It is an organisation with experience in working with migrants who have a strong presence and recognition in the neighbourhoods where the project is being developed. This entity carries out the tasks of coordinating the team of intercultural guides, promotion, development and communication of the project in relation to the on-site routes through the neighbourhoods.
- MOVILTIK Cultural Innovation Association, whose objectives include carrying out participatory social communication projects and promoting the strengthening and participation of citizens in the creation, production, dissemination and distribution of digital content. This association, in collaboration with the KAMANGA Influencers Collective, is leading the design, content development and execution of the visits in virtual reality format. KAMANGA influencers is a community of young people, mainly of sub-Saharan origin, who develop an intercultural communication project in the neighbourhoods of San Francisco, Bilbao la Vieja and Zabala. Their role in Diversitours project has been the design, creation and interaction with the audiences that have participated in the visualisation sessions and embodiment of the citizens of Bilbao with the Virtual Reality work.
3. CITIZEN PARTICIPATION:
- Team of intercultural guides. The people who act as guides in the face-to-face format are residents of the neighbourhood from different backgrounds. Their role in the development of the project has been to participate in the design of the routes and the implementation of the intercultural walks. A total of 10 people have been trained as intercultural guides for the project from the following origins: Zimbabwe, Mexico, Equatorial Guinea, Cameroon, Senegal, Morocco, Colombia and Spain.
- The route designed incorporates different voices of neighbours who develop different projects (entrepreneurs, businesspeople, shops, participants of associations, representatives of different communities, places of worship, etc.).
- Active participation of the visitors in the tours. The people who participate in the tours contribute to the development of content and the expansion of information about the territory by contributing their own visions and additional information that is naturally incorporated into the neighbourhood narrative.
4. OTHER COLLABORATIONS, including the involvement of different government levels such as the Provincial Council of Bizkaia (through the European Heritage Days); the academic sector with the Mondragon University LEINN- Entrepreneurial Leadership and Innovation (through the design of a Communication Plan); the social entity Aldauri Foundation (with strong roots in the territory and linked to the development of the exploratory study) and; the artistic collective through BeAnotherLab (experts in the use of VR as a tool for social transformation).